Every Day We Fight
Independent Fan-Made ReferenceLead three civilians through an alien time loop where turn-based tactics meet real-time choices. Aim your own shots, react across turns, and discover what changed in version 1.0.
Official Updates
October 22, 2026
Version 1.0 is here
New guns and parts, Ambush and Sabotage missions, and the post-campaign Forever War mode are detailed in the official launch notes.
Official game overview
Tactics with direct control
The current game combines turn-based positioning, manually aimed shots, and reactions across both sides of a turn.
Start Here
Your Every Day We Fight Journey
Beginner Guide
Understand positioning, manually aimed shots, and reactions before comparing specific builds.
2Weapons and Gun Parts
Meet the five named 1.0 weapon additions and separate new parts from the full customization catalog.
3Heat and Mission Choices
See how Sabotage raises Heat and Ambush lowers it in the official 1.0 risk-and-reward system.
4Forever War
Learn what the post-campaign mode offers, including keeping gear or resetting to level 1.
What is Every Day We Fight?
Every Day We Fight is a single-player tactical game from Signal Space Lab. Three ordinary civilians resist an alien invasion inside a time loop, combining real-time exploration with turn-based encounters and direct control over individual shots.
Fighters can react across both sides' turns, while experience and skills carry into new loops. The October 22, 2026 full release adds new weapons, gun parts, mission choices, and the post-campaign Forever War mode.
Explore the ReferenceDeveloper
Signal Space Lab
Current publisher
Wild Hog Games
Platform
Windows PC
Mode
Single-player
Full release
October 22, 2026
Early Access began
July 10, 2025
Unique guns
12
New parts in 1.0
52
Explore Every Day We Fight
Eight focused sections covering the 1.0 release, combat, arsenal, missions, and progression. Jump to the system you need.
Every Day We Fight Beginner Guide
Start with turn-based positioning, manually aimed shots, and reactions across both sides of a turn. These are the core systems behind the resistance squad's encounters.
Every Day We Fight 1.0 Update
Version 1.0 left Early Access on October 22, 2026. Separate its new arsenal, mission types, and endgame mode from improvements already delivered during Early Access.
Every Day We Fight Weapons
The current game lists 12 unique guns. Five named additions in the 1.0 update expand the arsenal with an explosive launcher, a heavy machine gun, a flamethrower, and two sidearms.
Every Day We Fight Gun Parts
Weapon customization expands in 1.0 with 52 new parts, including 13 epic parts with unique perks. These are additions, not the total number of parts in the game.
Every Day We Fight Heat and Missions
Ambush and Sabotage give players more control over Heat in version 1.0. The official update frames Heat as a risk-and-reward choice: harder fights can bring better drops.
Every Day We Fight Forever War
Forever War is the post-campaign mode introduced with 1.0. The official announcement describes continuing through zones and bosses while difficulty permanently increases.
Every Day We Fight Progression and Saves
The 1.0 progression rework ties advancement to combat and offers rewards after every fight. Manual saves, in-combat saves, and customizable difficulty were added during the earlier development journey and remain relevant when comparing old guides.
Every Day We Fight Platforms and Release
Use the current Steam listing for Windows support, release dates, and the present publisher credit. The developer website is useful for official links and artwork but still contains older 2025 and Hooded Horse fields.
Every Day We Fight FAQ
Release and system details checked against current official information.
Make Your Next Loop Count
Explore official combat basics and the 1.0 changes, then check the current game listing for purchase details.